I just wanted to ask if anyone else is using a Unity 2020 + version and is using the new Input Manager package as opposed to any older version of the input manager from versions prior to 2020 + and if so does it cause any issues? I am still using the Older Input Manager. which is still causing me some headaches but somewhat better than my previous version of 2020.1.0b. I have updated my main shooter project to Unity 2020.1.7f1 (supposeddly stable but containg numerous known issues of course). It seems to be locked at a certain number even when I change it and press play it reverts back to default. Thanks to anyone that could offer up some advice!Īlso how do I change the Fov on the main cam. I would love to know what setting/numbers you have in your inspector to achieve the perfect stats for your character and game. I dont know if rigidbody settings such as Mass, Drag, Angular Drag and so on have any effect. This would make platforming much easier instead of hoping you land on a platform after a jump. I want Players to be able to have more control in the air to make drifting adjustments if they wanted.
(if it helps I have walk speed set at 12.5 which is decently fast but not to fast (Im making a doom like) but this speed tends to launch the player on slopes or ramps.)īy air control when jumping atm you fly into one direction with momentum and cant really control where you go or land.
Does anyone know how to modify the fps controller itself to make it more grounded, bit less floaty when going off ramps and slopes, better air control and just overall a bit better when it comes to moving around to moving at a faster pace than the normal speeds? I already have a constant force script on my character to make him fall faster and stick to the ground better.